Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Percival Rule gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Rogue (Thief). |
3 |
29 |
Involved in the planning of an impressive heist. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
30 |
Percival Rule spend months in the dangerous criminal underworld. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
34 |
Birth or Death involving a family member or close friend. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
38 |
Betrayed by a friend. One of Percival Rule's Contacts or Allies betrays Percival Rule, ending Percival Rule's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |