Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Peter Jenkins's time in the scouts. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Spend several years jumping from world to world in Peter Jenkins's scout ship. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Returned to Scout (Courier). |
5 |
33 |
Psychologically damaged by Peter Jenkins's time in the scouts. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
34 |
Peter Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Merchant (Free Trader). |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
38 |
Continued as Merchant (Free Trader). |
8 |
40 |
Moved to a new world. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 2. |