Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Philip Rand's actions. The ship suffers severe damage and Philip Rand is blamed for the disaster. Philip Rand is court - martialled and discharged. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Birth or Death involving a family member or close friend. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Philip Rand's Contacts or Allies betrays Philip Rand, ending Philip Rand's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Scholar (Physician). |
7 |
40 |
Make a breakthrough in Philip Rand's field. |
7 |
42 |
Promoted to Scholar (Physician) rank 1. |