Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Good fortune |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was sent to prison. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
29 |
Persecuted by a prison gang. |
5 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
Assigned to difficult or backbreaking labour. |
6 |
35 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
38 |
Beaten by a prison gang. |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Continued as Prisoner (Fixer). |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |