Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
27 |
Pierre McKee come into conflict with a splinter group Pierre McKee's own religion which maintains Pierre McKee's version is the wrong one. Gain 1 Rivals. |
3 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Pierre McKee botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Pierre McKee's ship is damaged, and Pierre McKee have to hitch-hike Pierre McKee's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
31 |
Continued as Scout (Surveyor). |
4 |
35 |
Moved to a new world. |
5 |
35 |
Continued as Scout (Surveyor). |
5 |
36 |
Pierre McKee spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Psychologically damaged by Pierre McKee's time in the scouts. |
5 |
39 |
Forced to muster out. |
6 |
39 |
Returned to Believer (Missionary/Humanitarian). |
6 |
40 |
Pierre McKee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |