Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Rafael Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rafael Sapping fail to help. Gain an Enemy. |
1 |
22 |
Rafael Sapping's ship is damaged, and Rafael Sapping have to hitch-hike Rafael Sapping's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Rafael Sapping inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Switched to Scout (Surveyor) with previous rank. |
4 |
33 |
Spend several years jumping from world to world in Rafael Sapping's scout ship. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
37 |
Nearly killed. Owe 22,500 for medical bills. |
6 |
37 |
Became a Merchant (Broker). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Rafael Sapping secretly provide religious rites for a dying leader or noble, although they do not share Rafael Sapping's faith. Gain an Ally in the family and a Rival who disagrees with Rafael Sapping's choice. |