Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Ralph Sapping to flee and vows to hunt Ralph Sapping down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Ralph Sapping's Contacts or Allies betrays Ralph Sapping, ending Ralph Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Ralph Sapping do not know what happened to Ralph Sapping. There is a gap in Ralph Sapping's memory. |
5 |
30 |
Became a Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Ralph Sapping out of business. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
Imperial trade restrictions force Ralph Sapping out of business. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Ralph Sapping is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Good fortune |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |