Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Ramon Morgan far from home. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
An investigation takes on a dangerous turn. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Ramon Morgan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Refuse to abuse Ramon Morgan's position for profit. |
7 |
44 |
Forced to continue current assignment |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |