Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was sent to prison. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
23 |
A guard takes a dislike to Reid James. |
3 |
26 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
27 |
Saved a guard or prison officer. Gain an Ally. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Reid James's Contacts or Allies betrays Reid James, ending Reid James's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
35 |
Study Investigate as a hobby. |
5 |
36 |
Graduated with honors. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |