Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Marine (Marine Support). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Good fortune |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Rex Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Marine (Star Marine) with the new title Marine and previous rank. |
7 |
40 |
Rex Kirkham is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Rex Kirkham is caught in the periphery of a scandal. |
8 |
42 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |