Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Rex Withers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
Join homeworld’s celebrity circles |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
38 |
Win a prestigious prize. |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Voluntarily left Performer |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
43 |
Rex Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |