Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Richard Grain's Contacts or Allies betrays Richard Grain, ending Richard Grain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Scarred. Owe 1,250 for medical bills. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Richard Grain do not know what happened to Richard Grain. There is a gap in Richard Grain's memory. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Opponents of Richard Grain's belief system ambush Richard Grain. |
6 |
36 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
40 |
Became a Merchant (Broker). |
8 |
43 |
A good deal ensures Richard Grain is living the high life for a few years. |
8 |
44 |
Promoted to Merchant (Broker) rank 1. |