Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Victim of a crime |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of Richard Remmington's Contacts or Allies betrays Richard Remmington, ending Richard Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Good fortune |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Richard Remmington's trade routes and contacts, forcing Richard Remmington to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
40 |
Become deeply involved in politics on Richard Remmington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
40 |
Promoted to Noble (Dilettante) rank 1. |
7 |
40 |
Continued as Noble (Dilettante). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |