Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Riley Sim's Contacts or Allies betrays Riley Sim, ending Riley Sim's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Riley Sim's Contacts or Allies betrays Riley Sim, ending Riley Sim's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Riley Sim's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Riley Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |