Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Ritthy Bent have no idea what happened to Ritthy Bent – they found Ritthy Bent's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Ritthy Bent's business expands, Ritthy Bent's corporation grows, or the colony thrives. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
Political upheaval strikes Ritthy Bent's homeworld, and Ritthy Bent is caught up in the revolution. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Ritthy Bent gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Ritthy Bent retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |