Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Robert Garza have no idea what happened to Robert Garza – they found Robert Garza's ship drifting on the fringes of friendly space. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Robert Garza is living the high life for a few years. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Opponents of Robert Garza's belief system ambush Robert Garza. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Robert Garza aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
37 |
Spend time with an alien race. Gain a contact. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Robert Garza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |