Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
22 |
Failed to qualify for Flight (Navy). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Failed to qualify for Merchant Academy. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Rocco McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Rocco McKee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Gained a contact. |
7 |
37 |
Voluntarily left Missionary/Humanitarian |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Rocco McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Returned to Believer (Missionary/Humanitarian). |
8 |
45 |
Moved to a new world. |