Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Rogers Remmington's trade routes and contacts, forcing Rogers Remmington to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Rogers Remmington survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Rogers Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Rogers Remmington botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Rogers Remmington inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Rogers Remmington's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Rogers Remmington easily defeat. |
6 |
39 |
Gain Enemy if Rogers Remmington don't already have one. |