Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Rogers Richey went above and beyond the call of duty. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Rogers Richey join a gambling circle on board. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Failed to qualify for Army Support (Army). |
5 |
32 |
Became a Drifter (Barbarian). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Rogers Richey's Contacts or Allies betrays Rogers Richey, ending Rogers Richey's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Rogers Richey went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |