Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A revolution, attack or other unusual event throws Rolla Remmington's life into chaos, forcing Rolla Remmington to leave the planet. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Voluntarily left Line/Crew |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Rolla Remmington refused an offer of inducements to betray Rolla Remmington's faith. Gain 2 enemies. |
4 |
31 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Rolla Remmington come into conflict with a splinter group Rolla Remmington's own religion which maintains Rolla Remmington's version is the wrong one. Gain 1 Rivals. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
35 |
Rolla Remmington is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Given advanced training in a specialist field |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
A sudden war destroys Rolla Remmington's trade routes and contacts, forcing Rolla Remmington to flee that region of space. |
8 |
40 |
Gain rebels as Enemy |
9 |
40 |
Failed to qualify for Merchant Academy. |
9 |
40 |
Became a Drifter (Wanderer). |
9 |
42 |
Rolla Remmington do not know what happened to Rolla Remmington. There is a gap in Rolla Remmington's memory. |