Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Amnesia. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Roosevelt Oakden easily defeat. |
3 |
28 |
Gain Enemy if Roosevelt Oakden don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Roosevelt Oakden's Contacts or Allies betrays Roosevelt Oakden, ending Roosevelt Oakden's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Line/Crew (Navy). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Drafted into Law Enforcement |
6 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Go undercover to investigate an enemy. |
7 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Roosevelt Oakden's work ends up coming home with Roosevelt Oakden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |