Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Roy Spencer spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A police detective or rival criminal forces Roy Spencer to flee and vows to hunt Roy Spencer down. Gain an Enemy. |
4 |
29 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
30 |
A mission goes wrong and Roy Spencer is stranded behind enemy lines. Ejected from the service. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Roy Spencer's Contacts or Allies betrays Roy Spencer, ending Roy Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
42 |
Become deeply involved in politics on Roy Spencer's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Promoted to Noble (Dilettante) rank 1. |