Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Rube Hunt learn something Rube Hunt should not have – a corporate secret, a political scandal – which Rube Hunt can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Rube Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
33 |
Drafted into Army Support |
6 |
36 |
Became a Army (Army Support) with the new title Private. |
6 |
39 |
Given a special assignment or duty in Rube Hunt's unit. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Cavalry (Army). |
7 |
40 |
Continued as Army (Army Support). |
7 |
43 |
Surrounded and outnumbered by the enemy, Rube Hunt hold out until relief arrives. |
7 |
44 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |