Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Sabfewab P learn something Sabfewab P should not have – a corporate secret, a political scandal – which Sabfewab P can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Sabfewab P is rewarded for Sabfewab P's diligence or cunning. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
37 |
Sabfewab P's ship is damaged, and Sabfewab P have to hitch-hike Sabfewab P's way back across the stars to the nearest scout base. |
5 |
37 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Moved to a new world. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Sabfewab P come into conflict with a splinter group Sabfewab P's own religion which maintains Sabfewab P's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |