Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for University. |
2 |
19 |
Continued as Drifter (Wanderer). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Courier |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Same Coleman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
39 |
Same Coleman learn something Same Coleman should not have – a corporate secret, a political scandal – which Same Coleman can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Same Coleman is rewarded for Same Coleman's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |