Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Sammie Lette's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Risk Sammie Lette's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Became a Scholar (Physician). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
A disaster leaves several injured, and others blame Sammie Lette, forcing Sammie Lette to leave Sammie Lette's career. Gain a Rival. |
7 |
43 |
Severely injured. Fully recovered. |