Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Sampson Habborlain do not know what happened to Sampson Habborlain. There is a gap in Sampson Habborlain's memory. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Sampson Habborlain's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A sudden war destroys Sampson Habborlain's trade routes and contacts, forcing Sampson Habborlain to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Scholar (Physician). |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Sampson Habborlain from Sampson Habborlain's work. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Physician) rank 2. |