Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Rogue (Thief). |
2 |
27 |
Involved in a feud with a rival criminal organization. |
2 |
27 |
Severely injured. Owe 10,000 for medical bills. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Entertainer (Artist). |
3 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Continued as Entertainer (Artist). |
4 |
35 |
Public opinion turns on Sanford Kim. |
5 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
35 |
Submitted to the draft. |
5 |
35 |
Became a Scout (Courier). |
5 |
39 |
Spend several years jumping from world to world in Sanford Kim's scout ship. |
6 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
39 |
Retired at age 39. |
6 |
39 |
Attempted to change assignments. |
6 |
39 |
Failed to qualify for Explorer (Scout). |
6 |
39 |
Continued as Scout (Courier). |
6 |
42 |
Psychologically damaged by Sanford Kim's time in the scouts. |
7 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |