Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Scott Johnston's time in the scouts. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Scott Johnston is living the high life for a few years. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Scott Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
31 |
Scott Johnston secretly provide religious rites for a dying leader or noble, although they do not share Scott Johnston's faith. Gain an Ally in the family and a Rival who disagrees with Scott Johnston's choice. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Scott Johnston is chosen to represent Scott Johnston's faith in a vid show or other highly public forum. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Scott Johnston is sent to a new community or parish to preach The Word among the poor. |