Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Sean Oshea do not know what happened to Sean Oshea. There is a gap in Sean Oshea's memory. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Became a Citizen (Worker). |
5 |
34 |
Sean Oshea's business expands, Sean Oshea's corporation grows, or the colony thrives. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A sudden war destroys Sean Oshea's trade routes and contacts, forcing Sean Oshea to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |