Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Selmer Reid's Contacts or Allies betrays Selmer Reid, ending Selmer Reid's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Nearly killed. Owe 6,250 for medical bills. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Selmer Reid do not know what happened to Selmer Reid. There is a gap in Selmer Reid's memory. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Selmer Reid come into conflict with a splinter group Selmer Reid's own religion which maintains Selmer Reid's version is the wrong one. Gain 2 Rivals. |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
38 |
Selmer Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
40 |
Selmer Reid aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
40 |
Retired. |
9 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |