Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Shelton Doyle's work ends up coming home with Shelton Doyle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |