Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
27 |
Shelton Richey's work ends up coming home with Shelton Richey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
32 |
Advanced training in a specialist field. |
3 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
36 |
Shelton Richey's work ends up coming home with Shelton Richey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Shelton Richey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Find valuable salvage. |
7 |
45 |
Forced to muster out. |