Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Gain Enemy if Sherman Brown don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attacked by enemies that Sherman Brown easily defeat. |
4 |
32 |
Gain Enemy if Sherman Brown don't already have one. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Courier). |
6 |
39 |
Sherman Brown's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Brown fail to help. Gain an Enemy. |
6 |
39 |
Sherman Brown have no idea what happened to Sherman Brown – they found Sherman Brown's ship drifting on the fringes of friendly space. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Sherman Brown discover a world, item or information of worth to the Imperium. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |