Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Sherman Fawns join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Sherman Fawns is caught in the periphery of a scandal. |
2 |
24 |
Demoted to Believer (Holy Warrior) rank -1. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Sherman Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
37 |
Gain Enemy if Sherman Fawns don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Sherman Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |