Knight Sherman Grant  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 45 M 6 (0) 7 (0) 8 (0) 9 (1) 6 (0) 5 (-1)5 (-1)678965
Worried, Growly
 
Skills
Art (Presentation/Write) 1
Athletics 0
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Leadership 1
Persuade 1
Recon 0
Seafarer 0
Stealth 1
Steward 0
Teleportation 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Free Trader 11
Psion Psi-Warrrior Knight25
 
Name Type Affinity Enmity Power Influence Species
Jerry French Contact 2 1 0 1 Azhanti (M/29)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 26 Pick up potentially useful information using Sherman Grant's psychic powers.
3 26 Continued as Psion (Psi-Warrrior).
3 29 Spent time mastering mind and body.
3 30 Forced to continue current assignment.
3 30 Promoted to Psion (Psi-Warrrior) rank 1.
4 30 Continued as Psion (Psi-Warrrior).
4 32 Spent time mastering mind and body.
5 34 Continued as Psion (Psi-Warrrior).
5 37 Psionic strength increases.
5 38 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
6 38 Continued as Psion (Psi-Warrrior).
6 41 Gain a contact outside of normal circles.
6 42 Forced to muster out.
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