Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Owe 25,000 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Sherman Kirkham's normal circles. Gain a Contact. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Switched to Merchant (Free Trader). |
6 |
38 |
Injured. Fully recovered. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
40 |
A series of bad deals and decisions force Sherman Kirkham into bankruptcy. Sherman Kirkham salvages what Sherman Kirkham can. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |