Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Shirley Jones's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Shirley Jones into bankruptcy. Shirley Jones salvages what Shirley Jones can. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Shirley Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Shirley Jones do not know what happened to Shirley Jones. There is a gap in Shirley Jones's memory. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Shirley Jones's work ends up coming home with Shirley Jones, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Injured. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Someone more charismatic but less devout than Shirley Jones has become Shirley Jones's superior. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
40 |
Continued as Believer (Holy Warrior). |
8 |
44 |
Shirley Jones come into conflict with a splinter group Shirley Jones's own religion which maintains Shirley Jones's version is the wrong one. Gain 2 Rivals. |