Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
One of Sim Fuller's pieces of art is stolen, and the investigation brings Sim Fuller into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Assigned to an urbanised planet torn by war. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Sim Fuller's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Fuller fail to help. Gain an Enemy. |
5 |
35 |
Sim Fuller's ship is damaged, and Sim Fuller have to hitch-hike Sim Fuller's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Sim Fuller's scout ship. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Sim Fuller's scout ship. |