Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
25 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Sim McLean retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Sim McLean refused an offer of inducements to betray Sim McLean's faith. Gain 2 enemies. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Victim of a crime |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
A series of bad deals and decisions force Sim McLean into bankruptcy. Sim McLean salvages what Sim McLean can. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Betrayed by a friend. One of Sim McLean's Contacts or Allies betrays Sim McLean, ending Sim McLean's career. That Contact or Ally becomes a Rival or Enemy. |