Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Sim Murray's scout ship. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Sim Murray's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Sim Murray spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Sim Murray have no idea what happened to Sim Murray – they found Sim Murray's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Sim Murray spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Sim Murray have no idea what happened to Sim Murray – they found Sim Murray's ship drifting on the fringes of friendly space. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
41 |
Sim Murray is rewarded for Sim Murray's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |