Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Sim Waddell is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Sim Waddell's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
38 |
Victim of a crime |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Sim Waddell's ship is damaged, and Sim Waddell have to hitch-hike Sim Waddell's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Sim Waddell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Waddell fail to help. Gain an Enemy. |
7 |
43 |
Psychologically damaged by Sim Waddell's time in the scouts. |