Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Good fortune |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Make an unexpected connection outside Smith Duffey's normal circles. Gain a Contact. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Imperial trade restrictions force Smith Duffey out of business. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
41 |
Smith Duffey learn something Smith Duffey should not have – a corporate secret, a political scandal – which Smith Duffey can profit from illegally. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |