Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Study Stealth as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Son Ames left the community. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Son Ames's Contacts or Allies betrays Son Ames, ending Son Ames's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Son Ames's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Son Ames's ship is damaged, and Son Ames have to hitch-hike Son Ames's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
A good deal ensures Son Ames is living the high life for a few years. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |