Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Injured. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Son Williamson far from home. |
3 |
24 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Son Williamson easily defeat. |
5 |
36 |
Gain Enemy if Son Williamson don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find an Alien Artifact. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 3. |