Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Someone more charismatic but less devout than Squire Diaz has become Squire Diaz's superior. |
2 |
22 |
Voluntarily left Mainstream Believer |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Involved in a gambling ring. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Gain Enemy if Squire Diaz don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Squire Diaz do not know what happened to Squire Diaz. There is a gap in Squire Diaz's memory. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Severely injured. Owe 7,500 for medical bills. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Squire Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Squire Diaz come into conflict with a splinter group Squire Diaz's own religion which maintains Squire Diaz's version is the wrong one. Gain 2 Rivals. |
9 |
41 |
Returned to Drifter (Wanderer). |
9 |
42 |
Squire Diaz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
42 |
Retired at age 42. |