Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Squire Kuhn's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |