Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Sterling Palmer left the community. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that Sterling Palmer easily defeat. |
2 |
24 |
Gain Enemy if Sterling Palmer don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Gained a contact. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Sterling Palmer do not know what happened to Sterling Palmer. There is a gap in Sterling Palmer's memory. |