Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Soulhunter (Soulhunter Flight). |
2 |
24 |
Assigned a black ops mission. |
2 |
26 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
3 |
26 |
Continued as Soulhunter (Soulhunter Flight). |
3 |
28 |
Foiled an attempted crime onboard Stewart Fallow's ship or in Stewart Fallow's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
3 |
30 |
Promoted to Soulhunter (Soulhunter Flight) rank 2 with the new title Second Claw. |
4 |
30 |
Continued as Soulhunter (Soulhunter Flight). |
4 |
33 |
Nearly killed. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Stewart Fallow's Contacts or Allies betrays Stewart Fallow, ending Stewart Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
37 |
Given specialist training in vehicles. |
7 |
40 |
Voluntarily left Intelligence |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Stewart Fallow far from home. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
Stewart Fallow do not know what happened to Stewart Fallow. There is a gap in Stewart Fallow's memory. |