Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Abuse Sullivan Williamson's position for profit. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Vessel participates in a notable military engagement. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Became a Rogue (Thief). |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Find an Alien Artifact. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Sullivan Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Entertainer (Artist). |
8 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Sullivan Williamson far from home. |